raylibstarter 0.1.0
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This is the complete list of members for game::core::Sprite, including all inherited members.
frame() const | game::core::Sprite | |
frame(const Rectangle &frame) | game::core::Sprite | |
frame_ | game::core::Sprite | protected |
pos_x | game::core::Sprite | |
pos_y | game::core::Sprite | |
position() const | game::core::Sprite | |
rotation | game::core::Sprite | |
rotation_origin | game::core::Sprite | |
Sprite()=delete | game::core::Sprite | |
Sprite(std::shared_ptr< game::core::Texture2D > texture) | game::core::Sprite | explicit |
Sprite(std::shared_ptr< game::core::Texture2D > texture, int pos_x, int pos_y) | game::core::Sprite | |
Sprite(std::shared_ptr< game::core::Texture2D > texture, int pos_x, int pos_y, float rotation) | game::core::Sprite | |
Sprite(std::shared_ptr< game::core::Texture2D > texture, int pos_x, int pos_y, Vector2 rotation_origin, float rotation, Rectangle frame) | game::core::Sprite | |
texture(const std::shared_ptr< game::core::Texture2D > &texture) | game::core::Sprite | |
texture() const | game::core::Sprite | |
texture_ | game::core::Sprite | protected |
texture_object() const | game::core::Sprite | |
tint | game::core::Sprite | |
Update() | game::core::Sprite | inlinevirtual |
visible | game::core::Sprite | |
~Sprite() | game::core::Sprite | virtual |