raylibstarter 0.1.0
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This is the complete list of members for game::core::SpriteAnimated, including all inherited members.
AddState(int row, int steps, int speed, float frame_width, float frame_height) | game::core::SpriteAnimated | |
current_step_ | game::core::SpriteAnimated | private |
frame() const | game::core::Sprite | |
frame(const Rectangle &frame) | game::core::Sprite | |
frame_ | game::core::Sprite | protected |
next_state_ | game::core::SpriteAnimated | private |
nextState(int nextState) | game::core::SpriteAnimated | |
pos_x | game::core::Sprite | |
pos_y | game::core::Sprite | |
position() const | game::core::Sprite | |
rotation | game::core::Sprite | |
rotation_origin | game::core::Sprite | |
Sprite()=delete | game::core::Sprite | |
Sprite(std::shared_ptr< game::core::Texture2D > texture) | game::core::Sprite | explicit |
Sprite(std::shared_ptr< game::core::Texture2D > texture, int pos_x, int pos_y) | game::core::Sprite | |
Sprite(std::shared_ptr< game::core::Texture2D > texture, int pos_x, int pos_y, float rotation) | game::core::Sprite | |
Sprite(std::shared_ptr< game::core::Texture2D > texture, int pos_x, int pos_y, Vector2 rotation_origin, float rotation, Rectangle frame) | game::core::Sprite | |
SpriteAnimated()=delete | game::core::SpriteAnimated | |
SpriteAnimated(std::shared_ptr< game::core::Texture2D > texture, float frame_width, float frame_height, int row, int steps, int speed) | game::core::SpriteAnimated | |
SpriteAnimated(std::shared_ptr< game::core::Texture2D > texture, float frame_width, float frame_height, int row, int steps, int speed, int pos_x, int pos_y) | game::core::SpriteAnimated | |
SpriteAnimated(std::shared_ptr< game::core::Texture2D > texture, float frame_width, float frame_height, int row, int steps, int speed, int pos_x, int pos_y, float rotation) | game::core::SpriteAnimated | |
state() const | game::core::SpriteAnimated | |
state_ | game::core::SpriteAnimated | private |
states_ | game::core::SpriteAnimated | private |
SwitchState() | game::core::SpriteAnimated | private |
texture(const std::shared_ptr< game::core::Texture2D > &texture) | game::core::Sprite | |
texture() const | game::core::Sprite | |
texture_ | game::core::Sprite | protected |
texture_object() const | game::core::Sprite | |
tint | game::core::Sprite | |
Update() override | game::core::SpriteAnimated | virtual |
update_if_invisible | game::core::SpriteAnimated | |
visible | game::core::Sprite | |
~Sprite() | game::core::Sprite | virtual |