raylibstarter 0.1.0
game::core::SpriteAnimated Member List

This is the complete list of members for game::core::SpriteAnimated, including all inherited members.

AddState(int row, int steps, int speed, float frame_width, float frame_height)game::core::SpriteAnimated
current_step_game::core::SpriteAnimatedprivate
frame() constgame::core::Sprite
frame(const Rectangle &frame)game::core::Sprite
frame_game::core::Spriteprotected
next_state_game::core::SpriteAnimatedprivate
nextState(int nextState)game::core::SpriteAnimated
pos_xgame::core::Sprite
pos_ygame::core::Sprite
position() constgame::core::Sprite
rotationgame::core::Sprite
rotation_origingame::core::Sprite
Sprite()=deletegame::core::Sprite
Sprite(std::shared_ptr< game::core::Texture2D > texture)game::core::Spriteexplicit
Sprite(std::shared_ptr< game::core::Texture2D > texture, int pos_x, int pos_y)game::core::Sprite
Sprite(std::shared_ptr< game::core::Texture2D > texture, int pos_x, int pos_y, float rotation)game::core::Sprite
Sprite(std::shared_ptr< game::core::Texture2D > texture, int pos_x, int pos_y, Vector2 rotation_origin, float rotation, Rectangle frame)game::core::Sprite
SpriteAnimated()=deletegame::core::SpriteAnimated
SpriteAnimated(std::shared_ptr< game::core::Texture2D > texture, float frame_width, float frame_height, int row, int steps, int speed)game::core::SpriteAnimated
SpriteAnimated(std::shared_ptr< game::core::Texture2D > texture, float frame_width, float frame_height, int row, int steps, int speed, int pos_x, int pos_y)game::core::SpriteAnimated
SpriteAnimated(std::shared_ptr< game::core::Texture2D > texture, float frame_width, float frame_height, int row, int steps, int speed, int pos_x, int pos_y, float rotation)game::core::SpriteAnimated
state() constgame::core::SpriteAnimated
state_game::core::SpriteAnimatedprivate
states_game::core::SpriteAnimatedprivate
SwitchState()game::core::SpriteAnimatedprivate
texture(const std::shared_ptr< game::core::Texture2D > &texture)game::core::Sprite
texture() constgame::core::Sprite
texture_game::core::Spriteprotected
texture_object() constgame::core::Sprite
tintgame::core::Sprite
Update() overridegame::core::SpriteAnimatedvirtual
update_if_invisiblegame::core::SpriteAnimated
visiblegame::core::Sprite
~Sprite()game::core::Spritevirtual