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raylibstarter 0.1.0
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This is the complete list of members for game::core::SpriteAnimated, including all inherited members.
| AddState(int row, int steps, int speed, float frame_width, float frame_height) | game::core::SpriteAnimated | |
| current_step_ | game::core::SpriteAnimated | private |
| frame() const | game::core::Sprite | |
| frame(const Rectangle &frame) | game::core::Sprite | |
| frame_ | game::core::Sprite | protected |
| next_state_ | game::core::SpriteAnimated | private |
| nextState(int nextState) | game::core::SpriteAnimated | |
| pos_x | game::core::Sprite | |
| pos_y | game::core::Sprite | |
| position() const | game::core::Sprite | |
| rotation | game::core::Sprite | |
| rotation_origin | game::core::Sprite | |
| Sprite()=delete | game::core::Sprite | |
| Sprite(std::shared_ptr< game::core::Texture2D > texture) | game::core::Sprite | explicit |
| Sprite(std::shared_ptr< game::core::Texture2D > texture, int pos_x, int pos_y) | game::core::Sprite | |
| Sprite(std::shared_ptr< game::core::Texture2D > texture, int pos_x, int pos_y, float rotation) | game::core::Sprite | |
| Sprite(std::shared_ptr< game::core::Texture2D > texture, int pos_x, int pos_y, Vector2 rotation_origin, float rotation, Rectangle frame) | game::core::Sprite | |
| SpriteAnimated()=delete | game::core::SpriteAnimated | |
| SpriteAnimated(std::shared_ptr< game::core::Texture2D > texture, float frame_width, float frame_height, int row, int steps, int speed) | game::core::SpriteAnimated | |
| SpriteAnimated(std::shared_ptr< game::core::Texture2D > texture, float frame_width, float frame_height, int row, int steps, int speed, int pos_x, int pos_y) | game::core::SpriteAnimated | |
| SpriteAnimated(std::shared_ptr< game::core::Texture2D > texture, float frame_width, float frame_height, int row, int steps, int speed, int pos_x, int pos_y, float rotation) | game::core::SpriteAnimated | |
| state() const | game::core::SpriteAnimated | |
| state_ | game::core::SpriteAnimated | private |
| states_ | game::core::SpriteAnimated | private |
| SwitchState() | game::core::SpriteAnimated | private |
| texture(const std::shared_ptr< game::core::Texture2D > &texture) | game::core::Sprite | |
| texture() const | game::core::Sprite | |
| texture_ | game::core::Sprite | protected |
| texture_object() const | game::core::Sprite | |
| tint | game::core::Sprite | |
| Update() override | game::core::SpriteAnimated | virtual |
| update_if_invisible | game::core::SpriteAnimated | |
| visible | game::core::Sprite | |
| ~Sprite() | game::core::Sprite | virtual |