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| class | Actor |
| | Actor base class. Actors represent all game objects, such as players, enemies and other obstacles. More...
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| class | Game |
| | The entry point into the game. The constructor is used to specify the basic settings such as the size of the drawing area in pixels. Finally, a first game scene can be started via the Run() method. More...
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| class | Renderer |
| | A central place for graphics and rendering oriented functions. More...
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| class | Scene |
| | Scene base class. Scenes are managed by the Stage object. More...
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| class | Sprite |
| | The Sprite class specifies position and degree of rotation on the screen for an associated VRAM texture. More...
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| class | SpriteAnimated |
| | The SpriteAnimated class enables frame-by-frame animations by displaying only a certain section of a spritesheet texture at a time. More...
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| class | Stage |
| | Stage is used to manage scenes. The Stage automatically draws all Actor objects of a scene if they are set to visible. More...
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| struct | Store |
| | A central place to share globally accessible objects that should be accessible from anywhere. More...
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| class | Texture2D |
| | The class Texture2D encapsulates the Raylib structure Texture2D and takes care of the correct loading and unloading of the texture into the VRAM. More...
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