15using namespace std::string_literals;
18 game::core::Game game(game::Config::kStageWidth, game::Config::kStageHeight, game::Config::kFullScreen,
19 game::Config::kTargetFps, game::Config::kWindowFlags, game::Config::kExitKey,
20 game::Config::kUseMouse, game::Config::kAudio, game::Config::kProjectName);
22 game.Run(
"menu"s, std::make_unique<game::scenes::MenuScene>());
The entry point into the game. The constructor is used to specify the basic settings such as the size...