#include <string>
#include "scene.h"
Go to the source code of this file.
|
| class | game::core::Game |
| | The entry point into the game. The constructor is used to specify the basic settings such as the size of the drawing area in pixels. Finally, a first game scene can be started via the Run() method. More...
|
| |
|
| #define | MAX(a, b) ((a)>(b)? (a) : (b)) |
| |
| #define | MIN(a, b) ((a)<(b)? (a) : (b)) |
| |
◆ MAX
| #define MAX |
( |
|
a, |
|
|
|
b |
|
) |
| ((a)>(b)? (a) : (b)) |
Definition at line 7 of file game.h.
◆ MIN
| #define MIN |
( |
|
a, |
|
|
|
b |
|
) |
| ((a)<(b)? (a) : (b)) |
Definition at line 8 of file game.h.