raylibstarter 0.1.0
game.h File Reference
#include <string>
#include "scene.h"
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Classes

class  game::core::Game
 The entry point into the game. The constructor is used to specify the basic settings such as the size of the drawing area in pixels. Finally, a first game scene can be started via the Run() method. More...
 

Namespaces

namespace  game
 
namespace  game::core
 

Macros

#define MAX(a, b)   ((a)>(b)? (a) : (b))
 
#define MIN(a, b)   ((a)<(b)? (a) : (b))
 

Macro Definition Documentation

◆ MAX

#define MAX (   a,
 
)    ((a)>(b)? (a) : (b))

Definition at line 7 of file game.h.

◆ MIN

#define MIN (   a,
 
)    ((a)<(b)? (a) : (b))

Definition at line 8 of file game.h.