26 std::map<std::string, std::shared_ptr<game::core::Actor>>
actors = { };
29 TraceLog(LOG_INFO,
"game::core::Scene constructor called");
33 TraceLog(LOG_INFO,
"game::core::Scene destructor called");
Scene base class. Scenes are managed by the Stage object.
virtual void Draw()=0
The Draw() method can be used to output graphics. Note that the elements of the actor map are drawn a...
virtual void Update()=0
The Update() method is used to process input and update the game state. It is called automatically be...
std::map< std::string, std::shared_ptr< game::core::Actor > > actors
Actors of the scene. The Actor objects of this map are drawn automatically by the Stage object if the...