raylibstarter
0.1.0
pause_scene.h
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#pragma once
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#include <
scene.h
>
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namespace
game::scenes
{
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class
PauseScene
final :
public
game::core::Scene
{
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public
:
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PauseScene
();
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~PauseScene
()
override
;
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void
Update
()
override
;
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void
Draw
()
override
;
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};
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}
game::core::Scene
Scene base class. Scenes are managed by the Stage object.
Definition:
scene.h:23
game::scenes::PauseScene
Definition:
pause_scene.h:6
game::scenes::PauseScene::Update
void Update() override
The Update() method is used to process input and update the game state. It is called automatically be...
Definition:
pause_scene.cpp:20
game::scenes::PauseScene::PauseScene
PauseScene()
Definition:
pause_scene.cpp:12
game::scenes::PauseScene::~PauseScene
~PauseScene() override
Definition:
pause_scene.cpp:16
game::scenes::PauseScene::Draw
void Draw() override
The Draw() method can be used to output graphics. Note that the elements of the actor map are drawn a...
Definition:
pause_scene.cpp:26
game::scenes
Definition:
game_scene.h:10
scene.h
src
scenes
pause_scene.h
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