raylibstarter 0.1.0
pause_scene.h
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1#pragma once
2
3#include <scene.h>
4
5namespace game::scenes {
6 class PauseScene final : public game::core::Scene {
7 public:
9
10 ~PauseScene() override ;
11
12 void Update() override;
13
14 void Draw() override;
15 };
16}
Scene base class. Scenes are managed by the Stage object.
Definition: scene.h:23
void Update() override
The Update() method is used to process input and update the game state. It is called automatically be...
Definition: pause_scene.cpp:20
void Draw() override
The Draw() method can be used to output graphics. Note that the elements of the actor map are drawn a...
Definition: pause_scene.cpp:26