raylibstarter 0.1.0
sprite.h File Reference
#include <memory>
#include <raylib.h>
#include "texture2d.h"
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Classes

class  game::core::Sprite
 The Sprite class specifies position and degree of rotation on the screen for an associated VRAM texture. More...
 

Namespaces

namespace  game
 
namespace  game::core