The class Texture2D encapsulates the Raylib structure Texture2D and takes care of the correct loading...
const ::Texture2D & texture() const
const int & width() const
::Texture2D texture_
Raylib Texture2D structure which contains width, height and the ID of the associated VRAM texture.
Texture2D & operator=(const Texture2D &)=delete
const int & height() const
Texture2D(const game::core::Texture2D &texture)=delete