raylibstarter 0.1.0
sprite_animated.h File Reference
#include <vector>
#include <raylib.h>
#include "texture2d.h"
#include "sprite.h"
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Classes

class  game::core::SpriteAnimated
 The SpriteAnimated class enables frame-by-frame animations by displaying only a certain section of a spritesheet texture at a time. More...
 
struct  game::core::SpriteAnimated::anim_state
 This structure contains all data necessary for the description of the frame-by-frame animation. More...
 

Namespaces

namespace  game
 
namespace  game::core